This Wednesday (15), the Ubisoft has officially announced that it will produce a remake of its stealth classic, Splinter Cell. Advertised no site from the developer, the game developed by Ubisoft Toronto studio, will be rebuilt using Ubisoft’s Snowdrop engine. Remember, the studio has the same developers of the acclaimed Splinter Cell: Blacklist.
Through the modern Snowdrop engine, players will be able to experience next-gen gameplay and the dynamic lighting and shadows the series is known for. Note that the engine is also being used to develop the game Avatar: Frontiers of Pandora.
Interview with Splinter Cell Developers
Along with the announcement of the game’s release, Ubisoft published an interview with three project developers: Chris Auty, Creative Director, Matt West, Producer, and Peter Handrinos, Technical Producer. Matt highlighted why the game is a remake rather than a remaster:
“Although we are still in the early stages of development, what we are trying to do is ensure that the spirit of the early games remains intact and all the forms that gave Splinter Cell its identity. So we’re building from scratch, we’re going to update it visually, as well as some of the design elements to match the player’s comfort and expectations, and we’re going to keep it linear like the original games,” Matt said.
Shortly after commenting on why the game is a remake, and that Splinter Cell will remain a linear game, the trio commented on the stealth:
“For us, it’s important to preserve the sense of mastery (of stealth) by supporting players who observe situations, plan, use their devices and a lot of creativity to overcome enemies and deal with the challenges presented,” commented Chris.
“It can be said that a lot of us on the team are stealth purists, and we’re behind the level of seriousness that comes with this kind of mechanism, and that kind of thing we want to see in the game. And we’re very aware of what makes this classic Splinter Cell what it is,” added Chris.
Regarding the producers of the first game, the team highlighted:
“There are a lot of veterans still here, so we’re going to have a good mix of people who have worked on previous Splinter Cell games, and new members who are joining the team and bringing new ideas and energy,” said Peter.
At first, there is still no release forecast for the remake of Splinter Cell, but it is worth remembering that the return of Sam Fisher should also come to VR, also without a defined date.
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