NVIDIA, the company that redefined modern computer graphics, reports record revenue for the fourth quarter ended January 30, 2022. The $7.64 billion figure represents a 53% year-over-year increase. of 8% to the previous quarter. For fiscal 2022, revenue surpasses previous years: $26.91 billion in total, which is 61% up from last year.
Last quarter, NVIDIA Enterprise’s data center industry earned a record $3.26 billion, an increase of 11% more than last quarter and 71% more than the same period last year. Fiscal year revenue increased 58% to a record $10.61 billion.
In the professional preview area, fourth quarter revenue also reached a record high of $643 million, up 109% year-over-year and 11% year-over-year. The fiscal year was also positive for the sector and increased 100% to a record $2.11 billion.
In addition, the areas presented great highlights:
- Announced that Meta is building its AI research SuperCluster with NVIDIA® DGX™ A100 systems;
- Extended its AI leadership as NVIDIA and its partners, including Microsoft Azure, set records across eight popular workloads in the latest MLPerf training results;
- Announced the general release of NVIDIA AI Enterprise 1.1, with updates including production support for containerized AI with NVIDIA software on VMware vSphere with Tanzu;
- Launched NVIDIA Omniverse™ for Creators, making it freely available to millions of creative professionals;
- Launch of the Omniverse Universal Scene Description connector for Blender, the world’s most popular open source 3D authoring application.
Jensen Huang, founder and CEO of NVIDIA, commented a little about the increase in sales:
“We are seeing exceptional demand for NVIDIA computing platforms. NVIDIA is driving advances in AI, digital biology, climate science, gaming, creative design, autonomous vehicles and robotics – some of the most impactful fields today.”
In addition, Huang also completed talking a little about the brand’s new releases:
“We are entering the new year with strong momentum in our business and excellent traction with our new software business models featuring NVIDIA AI, NVIDIA Omniverse and NVIDIA DRIVE. The GTC is coming. We will be announcing many new products, applications and partners for NVIDIA computing,” adds Huang.
Games division grew 37%
The games sector was also a highlight of the period and reached the mark of US$ 3.42 billion in revenue, which represents an increase of 37% in relation to the previous year and 6% in relation to the previous quarter. Among the main innovations launched by the area are the launch of the GeForce RTX® 3050 desktop GPU and the GeForce RTX 3080 Ti and RTX 3070 Ti laptop GPUs.
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