One of the major concerns of companies today is to prevent their employees from going through the Burnout, also known as “Professional Burnout Syndrome”. It is a health condition associated with physical and mental fatigue generated by stress and that, if not well managed, can become something chronic.
The main symptoms are exhaustion, lack of energy and mental distance, in addition to negative feelings about work that can affect professional effectiveness. Obviously, medical experts are the right people to suggest any type of treatment, but recent studies show that games can help.
According the search Developed at the renowned Oxford University, video games have the ability to promote people’s well-being and can help fight Burnout, in addition to minimizing physical and mental exhaustion in the workplace.
The research also draws parallels between gameplay time and positive feelings, demonstrating that, like other recreational activities, games, when used in a balanced way, reduce the stress generated by work, study or other day-to-day obligations.
Online competitions and cooperative game modes have a positive effect on the user’s mood and our body is able to perceive this. So much so that 60% of users choose social or multiplayer titles to play, precisely those that offer greater interaction and involvement.
Another study, from Finance Online, gathered interesting data on gamification, and found that 87% of respondents consider that game elements at work make them feel more socially connected, and 86% find gamification in companies fun and enjoyable.
In addition, the material shows that games help a lot to keep the mind active, promote knowledge and improve memory, among other benefits, such as stimulating the senses and increasing curiosity. From a bodily point of view, connecting with pleasant emotions triggers the production of dopamine, which generates a feeling of well-being or relaxation.
The Burnout issue has been treated with increasing seriousness by global authorities. In 2019, the World Health Organization finally considered the syndrome as a “work phenomenon”. Starting next year, it will be included in the ICD-11 (International Classification of Diseases).
Whether it’s in the workplace or in education, it’s very difficult to completely avoid stress. Still, we can protect our mental health by cultivating activities that relax us, like playing video games. Games can work very well as an escape route for the mind, as well as promoting mental agility and knowledge.
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